By Gordon Rugg
This article is the fifth in a short series about finding out what people would really like in life, using architectural drawings and fantasy buildings as a starting point.
The first article discussed how this gives you insights that you wouldn’t get from an interview or questionnaire. The next articles looked at regularities in people’s preferences; at changes in preferences over time and at obsolescence; and at complicating factors that you need to keep in mind when using this approach.
In today’s article, I’ll look at ways of identifying common user activities and requirements that should be incorporated into the design process, and that can be handled cheaply and simply, producing significantly better designs as a result.
This article gives a brief overview. I’ll re-visit this topic in some later articles, which will work through some specific cases in detail.