People in architectural drawings, part 4; complicating factors

By Gordon Rugg

This article is the fourth in a short series about finding out what people would really like in life, using architectural drawings and fantasy buildings as a starting point.

The first article discussed how if you show people a range of possibilities, including possibilities that they would probably never have thought of, then their preferences can change dramatically from what they would initially have told you in an interview or questionnaire.

The second article looked at regularities in people’s preferences; the mathematics of desire, applied to buildings.

The third article examined changes in preferences and in fashions over time; it also examined the issue of practicality, and how practicality could change over time as a particular technology becomes obsolescent.

In today’s article, I’ll look at some complicating factors which need to be kept in mind when examining this area. For instance, why does the sun always shine in architects’ drawings? There are sensible reasons, and they aren’t just about optimism…

Sunshine and rain: Two scenes from Japanbanner4 v2Sources of original images are given at the end of this article; first image slightly cropped to fit.

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People’s dream buildings, part 1

By Gordon Rugg

This article is the first in a short series about what people would like their dream world to be like. Finding out what people would really like isn’t a simple matter of asking them. Most people only know about a limited number of possibilities, so their dreams tend to be correspondingly limited. When you introduce them to new possibilities, their dreams usually change dramatically, in scope and nature and aspiration. That’s what I’m exploring in this series of articles.

One way of introducing people to what’s possible is to show them pictures. The pictures don’t need to be of real scenes; often, the most interesting possibilities are the ones that are completely feasible, but that haven’t been built yet. So, one place to start is with images of imaginary scenes, in the form of fantasy landscapes and of architect’s drawings. In this article, I’ll look at common features in those scenes, to see what they tell us about those dream worlds. Some of the answers are surprising.

I envy the people in architect’s drawings and in the happier type of fantasy world (I’ll look at dystopias some other time). Their world is sunny and pleasant, full of contented people walking and standing elegantly in broad, inspiring plazas, in front of tall, impressive buildings that are clearly destined to win architectural awards. It’s a world where nobody gets caught in the rain, a world without graffiti or grime or the hassles of trying to negotiate a buggy and two small children through a narrow shop doorway in a crowded street.

It would be easy, and unkind, to write a humorous article on this theme. The full story is a lot more interesting, and has deep implications for how we think about the design both of buildings and of the human systems within which those buildings are located. It’s a story of the mathematics of desire, and of physical constraints, and of why we can’t know what we really want until we see it, and of what we can do about building this knowledge into the design process.

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