Liking, disliking, and averaging: Why average things are attractive but very attractive things are not average

By Gordon Rugg and Amy Martin

There are regularities in human desire. Often, though, the actual regularities are subtly but profoundly different from the apparent regularities.

In this article, we’ll look at one of these regularities. It starts with a significant insight from an article whose title neatly sums up a key finding, and implicitly raises a key question.

The article is a 1991 paper by Alley and Cunningham in Psychological Science. The title is: “Average faces are attractive, but very attractive faces are not average.” The implicit question is: “Why?”

There’s been a lot of work in this area. In this article, we’ll examine how a simple change in the way you represent the data can give powerful new insights into what’s actually going on, and into what you can do about it.

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Beauty, novelty and threat

By Gordon Rugg

In an earlier article in this short series, we looked at what happens when you treat two concepts such as liking and disliking as two separate scales, rather than as opposite ends on a single scale. The answer was that often this makes sense of results which would otherwise look contradictory.

In another article, we looked at what happens when you apply this approach to the well established literature on perceptions of attractiveness. The result was that this provided a clear, simple way of explaining an apparent paradox within the literature on perceptions of attractiveness in human faces.

Covering these topics raised a lot of other questions, which we’ll tackle in this article. The questions relate to three main themes:

  • Social context
  • Cognitive load
  • Perceptions of novelty and threat

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The apparent attraction of average faces

By Gordon Rugg

In a previous article, we looked at what happens when you take two concepts that are normally viewed as opposites, and instead treat them as two separate concepts. We used the example of what happens when you treat liking and disliking as two separate concepts, and ask people to rate items in relation to both liking and disliking.

The result is that people are willing and able to do so. The image below shows types of response that we’ve seen in real data.

Item A has been rated low both for liking and for disliking; it’s just boring, with little to be said for or against it.

Item B has been rated high both for liking and for disliking; it produces strong but ambivalent feelings. An example that we saw involved university departmental websites, where some were strongly liked because they signalled high quality, but simultaneously strongly disliked because that same signal of high quality was viewed as implying unforgivingly high expectations.

Item C has been rated high like/low dislike by some participants, and low like/high dislike by others. This is informally known in the UK as the Marmite effect, where people either love something or hate it, with few people in between.

This approach of uncoupling apparent opposites is well established in some fields, but isn’t yet widely known outside them. We’ve been using it for a while in software evaluation, where it’s invaluable for improving software mockups before committing to the final design. We’ve also blogged about ways of using it to represent expressive and instrumental behaviour; handedness; and gender roles, going back to the literature where we first encountered it, in Bem’s work on androgyny (Bem, 1974).

The advantages of using this approach are clear when you see examples. In the next section, we’ll look at the background theory on which it works. We’ll then apply it to an apparently paradoxical finding about facial attractiveness, to show how the underlying issues can be swiftly and easily teased apart via this representation.

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When liking and disliking aren’t opposites

By Gordon Rugg

Treating liking and disliking as opposite ends of the same scale looks so obvious that few people ever think about it. They’ve been viewed as opposites since at least Classical times, when Catullus wrote about the paradox of loving and hating the same person. However, this approach doesn’t actually work very well when you try applying it systematically in contexts like surveys or evaluation or market research. There are usually pros and cons that you’re asking the respondent to compress down into a single number, and respondents usually don’t look very happy about it.

So what happens if you instead try treating liking and disliking as two separate scales? The answer is that it gives you a lot of powerful new insights, because liking and disliking are often not opposites.

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Desire, novelty, and the attractions of safe Necker shifts

By Gordon Rugg

So what do wireframe Necker cubes have to do with enigmatic facial beauty, Rothko paintings, Sudoku, and video games? The answer is: Quite a lot.

In this article I’ll look at the deep structure of some popular passtimes, and consider some of the implications. This is the first in a short series of articles about the deep structures of desire.

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Cognitive load, kayaks, cartography and caricatures

By Gordon Rugg

This article is the first in a short series about things that look complex, but which derive from a few simple underlying principles. Often, those principles involve strategies for reducing cognitive load. These articles are speculative, but they give some interesting new insights.

I’ll start with Inuit tactile maps, because they make the underlying point particularly clearly. I’ll then look at how they share the same deep structure as satirical caricatures, and then consider the implications for other apparently complex and sophisticated human activities that are actually based on very simple processes.

By Gustav Holm, Vilhelm Garde – http://books.google.com/books?id=iDspAAAAYAAJ, Public Domain, https://commons.wikimedia.org/w/index.php?curid=8386260

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Why Hollywood gets it wrong, part 3

By Gordon Rugg

The first article in this short series examined how conflicting conventions and requirements can lead to a movie being unrealistic. The second article explored the pressures driving movie scripts towards unrealistically high signal to noise ratios, with few of the extraneous details that occur in real conversations.

Today’s article, the third in the series, addresses another way in which movies are different from reality. Movies depict a world which features the word “very” a lot. Sometimes it’s the characters who are very bad, or very good, or very attractive, or whatever; sometimes it’s the situations they encounter which are very exciting or very frightening or very memorable; sometimes it’s the settings which are very beautiful, or very downbeat, or very strange. Whatever the form that it takes, the “very” will almost always be in there somewhere prominent.

Why does this happen? It’s a phenomenon that’s well recognised in the media, well summed up in a quote attributed to Walt Disney, where he allegedly said that his animations could be better than reality.

When you think of it from that perspective, then it makes sense for movies to show something different from reality, since we can see reality easily enough every day without needing to watch a movie. This raises other questions, though, such as in which directions movies tend to be different from reality, and how big those differences tend to be.

That’s the main topic of this article.

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Why Hollywood gets it wrong, part 2

By Gordon Rugg

The first article in this short series looked at one reason for movies presenting a distorted version of reality, namely conflict between conventions.

Today’s article looks at a reason for movies presenting a simplified version of reality. It involves reducing cognitive load for the audience, and it was studied in detail by Grice, in his work on the principles of communication. It can be summed up in one short principle: Say all of, but only, what is relevant and necessary.

At first sight, this appears self-evident. There will be obvious problems if you don’t give the other person all of the information they need, or if you throw in irrelevant and unnecessary information.

In reality, though, it’s not always easy to assess whether you’ve followed this principle correctly. A particularly common pitfall is assuming that the other person already knows something, and in consequence not bothering to mention it. Other pitfalls are subtler, and have far-reaching implications for fields as varied as politics, research methods, and setting exams. I’ll start by examining a classic concept from the detective genre, namely the red herring.

five red herrings bannerHerring image by Lupo – Self-made, based on Image:Herring2.jpg by User:Uwe kils, which is licensed {{GFDL}}, CC BY-SA 3.0, https://commons.wikimedia.org/w/index.php?curid=2610685

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What happens when you get what you wish for?

By Gordon Rugg

A favourite plot device involves someone getting what they wish for, but in a way that leaves them either back where they started, or worse off than when they started.

That plot device ties in with a couple of widespread beliefs about the world.

One is known as the just world hypothesis. As the name implies, this belief holds that there’s an underlying pattern of justice in the world, so that what you get is balanced against what you deserve. Good events, such as winning the lottery, are either a reward for previous good actions, or are counterbalanced by later disaster, to set the balance straight.

This is a comforting belief, because it implies that we don’t need to worry too much about bad things happening to us; in this belief system, we’ll get what we deserve, so if we behave well, things will be fine. There’s the added bonus that we don’t need to feel guilty about other people’s suffering, since that will also balance out one way or another.

Another widespread belief is that hubris – excessive pride or ambition – will be punished by Fate. This is very similar to the tall poppies effect, where a social group disapproves of group members aspiring to or achieving significantly more than the rest of the group.

Both of these beliefs have far-reaching implications; the beliefs and their implications have been studied in some depth, and are well worth reading about.

They’re beliefs, though. What about reality? What actually happens when people get what they wish for?

The short answer is: Usually, not much.

Lottery tickets, ancient and modernlottery banner

Images from Wikipedia; sources at the end of this article

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Intrinsic, extrinsic, and the magic of association

By Gordon Rugg

As regular readers of this blog will know, I have an awed respect for the ability of Ancient Greek philosophers to spot a really important point, and to then produce an extremely plausible but only partially correct explanation, sending everyone else off in the wrong direction for the next couple of thousand years.

Today’s article is about one of those points, where the Ancient Greeks didn’t actually get anything wrong, but where they laid out a concept that’s only part of the story. It involves a concept that can be very useful for making sense of consumer preferences and life choices, namely the difference between intrinsic properties in the broad sense, and extrinsic properties in the broad sense.

Here’s an example. The image below shows a pair of Zippo lighters. One of them is worth a few dollars; the other is worth tens of thousands of dollars, even though it’s physically indistinguishable from the first one. Why the difference? The answer is below…

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Image source: https://commons.wikimedia.org/wiki/File:Zippo-Lighter_Gold-Dust_w_brass-insert.jpg Continue reading